AI Insights · Timothy · July 2023
Top 5 Boxing Games in Austria Q2 2023: Performance Insights
Discover the performance trends of the top 5 boxing games on a unified platform in Austria during Q2 2023, including weekly downloads, revenue, and active user metrics.
In the second quarter of 2023, the top 5 boxing games in Austria showed varying performance trends across weekly downloads, revenue, and active users. Here's a detailed look at how each game fared.
Boxing Star: Real Boxing Fight from THUMBAGE experienced significant growth in weekly revenue, peaking at approximately $961 in mid-June and maintaining high revenue levels through the end of the quarter. The game also saw an increase in weekly downloads, reaching a peak of 273 in early May. Weekly active users showed a notable rise, peaking at 795 in the first week of May before stabilizing around 449 by the end of June.
WWE Mayhem by Reliance Games saw a sharp increase in weekly revenue, peaking at $901 in mid-May but dropping significantly to $62 by the end of June. Weekly downloads remained relatively stable, with minor fluctuations, peaking at 167 in late March and early April. Active users showed a gradual decline from 324 in late March to 190 by the end of June.
Real Boxing 2 from Vivid Games S.A. had a varied performance. Weekly revenue peaked at $240 in mid-May but generally remained below $200 for most of the quarter. Weekly downloads saw a significant increase in mid-May, peaking at 476 before stabilizing around 187 by the end of June. Active users peaked at 745 in mid-May and showed a slight recovery to 314 by the end of the quarter.
EA SPORTS™ UFC® 2 from Electronic Arts maintained a steady number of weekly downloads, peaking at 412 in mid-April. Revenue saw a peak of $158 in mid-June, with a general upward trend towards the end of the quarter. Active users remained relatively high throughout the quarter, peaking at 2.1K in late April before slightly declining to 1.8K by the end of June.
MMA Manager 2: Ultimate Fight by Prey Studios showed a more volatile performance. Weekly revenue peaked at $170 in early May but dropped significantly towards the end of the quarter. Weekly downloads fluctuated, peaking at 122 in early April and dropping to 23 by the end of June. Active users showed a gradual decline from 329 in early April to 211 by the end of June.
These insights, based on data from Sensor Tower, highlight the dynamic nature of the boxing games market in Austria. For more detailed analytics and insights, visit Sensor Tower.